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Physics · Motion in Two Dimensions

Introduction

CC BY 4.0 · OpenStax · approximately 1 min read

Learning objectives

Teacher Support

Physics learning objectives come from 112.39 (c) Knowledge and Skills

View original figure (external; image not reproduced in this text edition)

Original figure description: Billiard balls in two-dimensional motion after the initial shot.

Billiard balls on a pool table are in motion after being hit with a cue stick. (Popperipopp, Wikimedia Commons)

Teacher Support

Point out to the students that most motion is in two or three dimensions and can be described in a similar fashion to one-dimensional motion. This chapter is about motion in two dimensions. Motion in two dimensions can be analyzed using vectors. We will first learn the practical skills of adding and subtracting vectors graphically (in drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we can then apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

In Chapter 2, we learned to distinguish between vectors and scalars; the difference being that a vector has magnitude and direction, whereas a scalar has only magnitude and possibly sign. We learned how to deal with vectors in physics by working straightforward one-dimensional vector problems, which may be treated mathematically in the same as scalars. In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

Teacher Support

Before students begin this chapter, review the concepts of displacement, velocity, acceleration, vectors, representing vectors, free-body diagrams.

← Newton's Third Law of MotionVector Addition and Subtraction: Graphical Methods →

Attribution. Physics, OpenStax, Rice University, and the contributing authors credited in the book. Licensed under Creative Commons Attribution 4.0 International. Source revision 56e71824e7 of openstax/osbooks-physics (2026-10-13). CC BY 4.0. Original source ↗. Text edition of a pinned CC BY 4.0 source revision of the OpenStax book, converted from CNXML by the EvidenceHelix importer. Original prose, learning objectives, tables, exercises, glossary and captions are preserved; images are not copied (figures link to the original source and keep their credits). No new content was added. Later revisions of this book can carry different licence terms and are not used.

In this chapter Contents

  • Introduction
  • Vector Addition and Subtraction: Graphical Methods
  • Vector Addition and Subtraction: Analytical Methods
  • Projectile Motion
  • Inclined Planes
  • Simple Harmonic Motion

Source

OpenStax source file ↗

Illustrated original ↗

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